Ultimately, you'll break in and steal data on a conduction grid the pirates can use to reach the Legacy. You'll also need to locate an encryption cipher and potentially implant a virus as an optional objective. It's time for another heist now as you travel to Neon and source a passkey for Generdyne from another exec. You'll have to find, and ultimately steal the Comspike, a piece of top secret tech that can help decrypt Kryx's Legacy. This is essentially a heist mission where you'll need to be snuck into a United Colonies navy ship and steal uniforms to pass as a soldier. Once you've got everything you'll be able to access the Galbank archives, deal with a mercenary ambush and find more information on Kryx's Legacy. The catch is that weapon sensors will lock the entire ship down if you fire so much as a single bullet so you need to talk to everyone, using your investigative skills you get what you want. The ultimate aim is to get a Galbank executive's login credentials and steal a valuable trophy. This is a fairly complex mission where you need to speak to a lot of people on a wealthy ship hosting a charity gala.
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